Firmament is an original IP created by Cyan Worlds, a puzzle game in an abandoned industrial world with a dark mystery deep inside. This age features a lot of flora and organic level design in contrast to the strong industrial architecture. I was responsible for handling the greybox, modelling, texturing, level design, lighting, and set dressing of the Conservatory, along with the Hanger, building the Robot Walker, and most of the foliage asset creation and placement. The Conservatory has been one of my more challenging architecture tasks as it has a lot of asymmetrical rotational modular construction, resulting in a lot of meshes being dependent on the others pivot and rotation. It was great to see it come together though especially as this was towards the tail end of development on Firmament.