Firmament is an original IP created by Cyan Worlds, a puzzle game in an abandoned industrial world with a dark mystery deep inside. This age is the starting age for Firmament and the largest of the three. It has a blend of ice age visuals and industrial architecture, and a considerable amount of organic level design and machinery. I aided in the development of the rocks, along with a considerable amount of the machinery both in making the art and assembling them. I also created a number of the scenes present in this level, including greyboxing, modelling, texturing, and lighting. Firmament had a pretty challenging art theme, with most of its architecture and even some machinery using a combination of art deco, art nouveau and Russian industrial designs. Trying to mix all three of these was a difficult task while developing the game, but it does produce a remarkably unique game environment. I also made the Omniwheel, the main transportation device for the whole game, so I am especially proud of that one.