Website powered by

Sci-fi Hideout

An environment for games created as part of my mentorship at Think Tank Training Centre. I was responsible for all aspects of the project, including modelling, texturing, lighting, main concept, and optimization.
I wished to focus on hard surface for the majority of this project's assets, and utilize good sci-fi design that is functional yet visually appealing. I took a lot of inspiration from games like Portal and Dues Ex, and tried to incorporate their elements into the scene.
I also was able to build some tools to help get the look I was going for. These included a custom spline tool that let me change geometry complexity, segments per point, uv scaling, and geometry shape quickly and easily. I also created a shader to handle the procedural texture screens. While not quite as technical, this was my first time using trims extensively, and I learned quite a lot about reusing textures with purpose. I greatly enjoyed working on this scene and I am pleased with the result!

Sci-fi Hideout Demo Reel

Left Overview

Left Overview

Right Overview

Right Overview

Back Shelving

Back Shelving

Computer Screens

Computer Screens

Robotic Arm Overview

Robotic Arm Overview

Face and Robotic Arm

Face and Robotic Arm

Face Close Up

Face Close Up

Spline City

Spline City

Computer Close Up

Computer Close Up

Computer Repair Desk

Computer Repair Desk

Halo Light

Halo Light

Bedding Area/Repair Area

Bedding Area/Repair Area

Backside Floor

Backside Floor

Ceiling Extension

Ceiling Extension

Main Repair Table

Main Repair Table