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Diviner - Characters

Diviner was a game idea I had for a while, basically a strategic dungeon crawler that wasn't confined to hallways and rooms and could use more elaborate 3D level design with a grim dark fantasy tone. I worked on this game as a solo developer for roughly 20 months on my own time after work, doing all of the programming, music, game design, and art. It ultimately resulted in a demo that I released on Steam, and I've learned a lot having to handle elements of game development I'm not as experienced in.

I've done a variety of character work for my full time job, though most of it is in more of a supportive capacity IE cloth simulations, clothing designs, hard surface props, etc. Getting to tackle some of my own characters from start to finish was a fun challenge, and I'm quite happy with how they turned out.

Overall, I am very proud of the art and the designed systems and themes that went into this game. I still had a lot more ideas of what I would put into this world, but that will have to wait for another time.