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Diviner - Blighted Ruins

Diviner was a game idea I had for a while, basically a strategic dungeon crawler that wasn't confined to hallways and rooms and could use more elaborate 3D level design with a grim dark fantasy tone. I worked on this game as a solo developer for roughly 20 months on my own time after work, doing all of the programming, music, game design, and art. It ultimately resulted in a demo that I released on Steam, and I've learned a lot having to handle elements of game development I'm not as experienced in.

I've made entire levels before as part of my job, but it is certainly a larger task when you have to do everything yourself. Namely optimizing without the help of a programmer, the models are performant but keeping drawcalls down was a challenge and required creative zoning and custom merge tools. I also was using Lumen for the first time, though not having to deal with light maps was heavenly. There are a handful of 3rd party assets (the tree was from turbosquid I believe, and the rocks and ground debris and some textures were from megascans), but about 98% of the art was made using Max, Zbrush and Painter.

Overall, I am very proud of the art and the designed systems and themes that went into this game. I still had a lot more ideas of what I would put into this world, but that will have to wait for another time.